About This Game Residue is a story-driven 2D platform adventure in which you control three characters with different abilities, exploring an abandoned excavation site in the remains of the Aral Sea in present-day Uzbekistan. Once the fourth largest lake in the world, the Aral Sea is now an arid wasteland, a victim of decades of Soviet cotton irrigation. To some, it is the prime example for humanity to stay out of nature's business. To others, it's a world waiting to be saved. Real-world setting: The vanished Aral Sea in Central Asia, peppered with artifacts of an all too real history. A world imagined: Eerily detailed, vibrant HD art, closely based on photos from the Aral Sea and filled with secrets. Something to say: Experience a non-violent, thought-provoking, fully voiced story concerning the cost of saving worlds, without giving up control. Exploration: Explore an interconnected game world using three characters with very different abilities.Variety, variety, variety: From climbing to exploring to diving to navigating pitch-black corridors, integrating new gameplay elements at every turn. Captivating Soundtrack: With many vocal tracks and an ethnic vibe, composed and produced by Joel BilleFrom every disaster, new heroes emerge. This is the story of a suicide mission, an impossible attempt at restoring the Aral Sea. In the late 90's, a disgraced Russian oil tycoon found an underground secret that could save the dry basin. The sea would not be changed. But for the team assembled to work the miracle, life would never be the same again. Ten years later, the survivors' paths begin to converge. Something is pulling them back to the Aral Sea. See every side of the story Residue has a story itching to be told. We have done it in the way that only video games can – by putting you in the middle of the action at all times. Resisting the temptation of a clear-cut protagonist, Residue carefully juggles you to let you see every side of the story, alternating between three characters with very different abilities - each one able to reach places the others can't - and very different ambitions. At times they help each other, at times they are in opposition. Sometimes both. Nobody said things weren't complicated. Did we mention Residue is crazy about the little details? While the main story may take you between two to three hours to complete, you can search for hours for all the little hints and references to real world events, as well as dozens of hidden collectibles and all-round secret content. Always in control As seen in our previous, much smaller game They Breathe, The Working Parts are devoted to telling stories in new ways while keeping interactivity at the forefront. That's why Residue isn't a point-and-click, but rather a visceral platform adventure where you're always in control, whether you're monkeying around the ship graveyard or diving through underground tunnels, navigating old Jumagul through dark corridors with a flickering flashlight, or ascending the side of the gigantic stranded drillship with Nikolai's makeshift grappling hook. Around every corner, Residue will show you something new. 7aa9394dea Title: Residue: Final CutGenre: Adventure, IndieDeveloper:The Working PartsPublisher:The Working PartsRelease Date: 1 Aug, 2014 Residue: Final Cut Download Compressed File I'm struggling with how to rate this one. This game has a lot of bad things within, but untapped potential is definitely there.The art direction is fine. In fact, the backgrounds are much more detailed than they initially let on. Rust, age, damage, the wear of passing time and weather -- the backgrounds show all of these factors and are quite impressive. The story and location are very intriguing. In fact, the story was the only thing that really kept me going.The gameplay has potential, but its execution is not good at all. Each character has a special ability - flashlight, grapling hook, or acrobatics - but the ways they're used are odd and feel forced. Physics for the grapling hook are horrible. And some areas give you no clue as to where you need to go. One area in particular forced me to look up a YouTube playthrough.The story, as intriguing as it was, has a very confusing ending. I can't say why without spoiling it; but the inconsistency between the ending, how the ending happens, and how the characters behave all come together to result in a jumbled, confused mess. The voice acting ranges from well done for some characters to abysmal for others. I was thrilled when one doomed character had nothing else to say because the voice acting was so wooden and monotone. Some of the dialog was horrible as well.Even with those negatives, I don't reget buying this game; so I'm giving this a thumbs up but with a lot of caveats. "Residue" has a ton of potential but it never follows through. I didn't find myself wishing for the game to end as soon as possible like I did with "They Breathe", (I know, I'm in the minority on that one.) The story, minus the incredibly confusing ending, had me hooked throughout the game. If The Working Parts can make another game with a similarly intriguing story and location while cleaning up the gameplay and finding better voice actors, I think that game could do very well. "Residue" let enough potential sneak through that I want to see what The Working Parts gives us next.. See our full coverage at: https:\/\/www.youtube.com\/watch?v=L8HbMEiZxWk&list=PLlMb7q39MWKp0LBPo5c_I4uWr7GFoXc92. a group of comrades descend into misery in the the waterless aral sea. It would be difficult to condense Residue into one solitary genre. It has aspects of adventure, platform, and puzzle, with a very strong story-driven narrative threaded throughout. You play as three different characters with a common goal as they explore a ship graveyard in the Aral Sea. Each character has their own unique ability that helps themselves, and the other characters as they progress. The obstacles they encounter can be clever, especially in regard to one character in particular, as their ability is what allows you to find the wickedly awesome developer's room after you've finished the game. Sometimes it can be difficult to get characters in the right position, or gauge exactly where you need to launch off in certain situations, but other than that, the mechanics are pretty solid. As far as dying or otherwise screwing up goes, I never really found myself getting frustrated when I had to do a section over, because the checkpoint system is absolutely friggin' AMAZING. Miss your jump and get annoyed because you think you're going to have to climb five ladders again to get back to your jump point? NOPE. The game has that covered. It will instantly warp you back to the gap you need to bridge. Same with deep sea swimming areas. If you drown, no worries. The game will plop you back to a recent air pocket. The story is fantastic. It is extremely well-written and full of emotion that builds as you go along, and is expertly assisted, in my opinion, by the atmospheric sound and music. By the end, I found myself wrestling with a difficult decision that wasn't quite as cut and dry as a lot of final calls tend to be. If you enjoy games that are story rich, but also enjoy mechanics that keep things interesting along the way, then I definitely recommend this title. In fact, I recommend anything this developer makes. They have a very unique, creative way of presenting their stories. X3. The game is really beautiful and I would recommend trying it yourself , because it will amaze you for sure ! I am making series on YouTube on this game so if you want to see the prologue or any other part of this game , check it out here -https:\/\/www.youtube.com\/watch?v=udHv_YozX_k There are 13 parts , including the prologue and the epilogue ! :). This is not a game. It's just a story where you move characters instead of turning pages. Maybe the story gets good, but I had no patience for it. Please use games to tell me a story, but it has to be interactive. It still needs to be a game. It certainly needs to get me invested in it.
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